GearVR Dual Mode
Hi,
Is it possible to build a dual-mode application that launches into a 2D app initially before later switching to VR mode? I thought it might be possible using multiple activities.
I've tried adding in alternative activities in the manifest, and even removing the UnityPlayerNativeActivity & PlatformActivity settings, but the "Insert Device" message always appears. It seems like libOVRPlugin.so is responsible.
I'm using the built-in VR support in Unity 5.1.0p1
Is it possible to build a dual-mode application that launches into a 2D app initially before later switching to VR mode? I thought it might be possible using multiple activities.
I've tried adding in alternative activities in the manifest, and even removing the UnityPlayerNativeActivity & PlatformActivity settings, but the "Insert Device" message always appears. It seems like libOVRPlugin.so is responsible.
I'm using the built-in VR support in Unity 5.1.0p1
