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Participant
June 17, 2015

GearVR Dual Mode

Hi,

Is it possible to build a dual-mode application that launches into a 2D app initially before later switching to VR mode? I thought it might be possible using multiple activities.

I've tried adding in alternative activities in the manifest, and even removing the UnityPlayerNativeActivity & PlatformActivity settings, but the "Insert Device" message always appears. It seems like libOVRPlugin.so is responsible.

I'm using the built-in VR support in Unity 5.1.0p1
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    3 replies

    Up and Coming
    June 18, 2015
    I've had no luck with this in my experience.

    What I wound up doing was creating two separate applications, and then writing an android plugin to launch the second application (the GearVR one) from the standard tablet app.
    Participant
    June 18, 2015
    Cheers wallawocko.

    Yes, I think I am going to work around it for now.
    Inspiring
    June 18, 2015
    Unfortunately dual mode is not really working right now, so you'll probably have to have 2 apps or find some other work-around.
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