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Up and Coming
June 24, 2017

GearVR Oculus Browser deep linking from Unity?

Application.OpenURL("http://www.whatever.com") loads the default webbrowser for the device.
Whats the possibility of exposing the ability to use the GearVR Oculus Browser so we can stay in VR and not have to take our HMD off?

Maybe it could be expsoed with a deep linking option?
Something like:
Application.OpenURL("oculusbrowser://www.whatever.com")

I'd be open to an Oculus specific API too.

Bonus points if the back button would return us to the app the made the web request.

If something like this is already possible please let me know how to do it.  Thanks!
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    4 replies

    Participant
    June 26, 2017
    Hi,

    I am currently looking into this and will advise you on what information I find that is applicable to your situation.
    November 30, 2017
    bump, can we use the new deeplinking feature to deeplink both way between Oculus browser and our app? This will be useful to handle authentication flow that can only be done in a browser 
    Participant
    October 20, 2018
    Any updates on app/deep linking with the VR browser on Gear VR and Oculus Go?
    New Participant
    July 16, 2021

    Any feedback?