GearVR Unity app showing black screen after splash screen (game still running)
Hi all,
I've been trying to build a VR application and they have all generally worked out for me. I've tried adapting another game of mine to VR by adding VR support. I've added my S6 (and S7 on a separate occasion) oculussig file too. When I plug into the GearVR it asks for permissions then goes to the Unity Splash screen (as expected). Immediately after it will do one of two things:
1) Just go straight to a black screen. The game is running because i can hear the audio and responses to the touch pad. Or,
2) Flash the game for one or two frames, then goes to the black screen described above (game running in background).
Has anybody encountered this issue before? I can't figure out what it could possibly be. I've tried various versions of Unity (final, patched, beta: 5.3.4p3 and 5.4.0b17. I've placed the Oculus patch files into the correct directory as is described on Oculus site.
Any ideas?
Any help appreciated. Thanks.
I've been trying to build a VR application and they have all generally worked out for me. I've tried adapting another game of mine to VR by adding VR support. I've added my S6 (and S7 on a separate occasion) oculussig file too. When I plug into the GearVR it asks for permissions then goes to the Unity Splash screen (as expected). Immediately after it will do one of two things:
1) Just go straight to a black screen. The game is running because i can hear the audio and responses to the touch pad. Or,
2) Flash the game for one or two frames, then goes to the black screen described above (game running in background).
Has anybody encountered this issue before? I can't figure out what it could possibly be. I've tried various versions of Unity (final, patched, beta: 5.3.4p3 and 5.4.0b17. I've placed the Oculus patch files into the correct directory as is described on Oculus site.
Any ideas?
Any help appreciated. Thanks.
