[GearVR] [Unity] Create apps bigger than 2 GB.
Hi,
I am trying to create an Android app that contains a big video file (2.5 GB). Unity does not allow to create automatic .obb (File--> Build Settings --> Player Settings --> Publishing Settings --> Split Application Binary) bigger than 2 GB.
So, I am trying to include this big video using AssetBundles. However, I am having issues to include that video file (.mp4) as an asset bundle for Android. The issue is that Unity does not accept video files for mobile if they are not included in the StreamingAssets folder. And I do not want to put the file there because BuildAssetBundles does not work with that folder.
Please, do you know how could this be done? Or any idea about how could I manage it?
Thanks!
