GearVR - VERY long initial loading time. REALLY long.
Unity 5.1.2f - Note 4 and S6 both tested.
This has been an issue since moving the project from Unity 4 to Unity 5. I tried Unity 5.2 but it didn't help and indeed wouldn't even LAUNCH the files on the phones.
Loading times in Editor are practically instant, but on both phones it's over 3mins. I've tried to see if it's something in the project, but no luck. Deleting anything that DOES anything - scripts etc - helps, but not a lot, and I need scripts to run it :D
File size is around 130mb fully built, so I wouldn't think it was the size of the project. Could it be an individual asset?
Are there any known scripts, settings, audio compression, anything that will increase load times to this level? Anyway I can see what's causing such an issue?
Currently I am changing settings at random hoping for the best...
EDIT: Ok, so stripping out all audio appears to drop file size from 130mb to 83mb and takes load times to 50seconds... It would appear to be something, but not really practical...
This has been an issue since moving the project from Unity 4 to Unity 5. I tried Unity 5.2 but it didn't help and indeed wouldn't even LAUNCH the files on the phones.
Loading times in Editor are practically instant, but on both phones it's over 3mins. I've tried to see if it's something in the project, but no luck. Deleting anything that DOES anything - scripts etc - helps, but not a lot, and I need scripts to run it :D
File size is around 130mb fully built, so I wouldn't think it was the size of the project. Could it be an individual asset?
Are there any known scripts, settings, audio compression, anything that will increase load times to this level? Anyway I can see what's causing such an issue?
Currently I am changing settings at random hoping for the best...
EDIT: Ok, so stripping out all audio appears to drop file size from 130mb to 83mb and takes load times to 50seconds... It would appear to be something, but not really practical...
