GearVRController?
hello, i've been seeing a lot of references to GearVRController prefab and i'm not seeing it. i have the latest utilities installed. i do have OVR listed under my assets folder. Under there, Prefabs and see only: 1.Cursor-Timer 2. OVRCameraRig 3. OVRCubemapCaptureProbe 4. OVRPLayerController and 5. TrackedRemote.
from what iv'e been reading, there's talk of nesting the GearVRController to a parent OVRCameraRig. finally i've tried testing my scene with just an OVRCameraRig and separately with just a OVRPlayerController and neither seem to work. i think on the OVRPlayerController, i was able to hit the "fire" button on the new GearVR controller itself and my view would rotate slightly to the right once i had the phone in my GearVR.
has it changed? am I supposed to be able to just drop one of these 4 things in the scene and build/run? otherwise, if someone could point me in the right direction - the goal is simply walk-thru or fly-thru in my unity world.
thanks!
from what iv'e been reading, there's talk of nesting the GearVRController to a parent OVRCameraRig. finally i've tried testing my scene with just an OVRCameraRig and separately with just a OVRPlayerController and neither seem to work. i think on the OVRPlayerController, i was able to hit the "fire" button on the new GearVR controller itself and my view would rotate slightly to the right once i had the phone in my GearVR.
has it changed? am I supposed to be able to just drop one of these 4 things in the scene and build/run? otherwise, if someone could point me in the right direction - the goal is simply walk-thru or fly-thru in my unity world.
thanks!
