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Up and Coming
November 28, 2017

Get player's default position

How do you get the player's default position? Right now my app uses InputTracking.Recenter() at start up which centers the view based on the position/rotation of the Rift when the app is first loaded.

Other apps on the Oculus store are able to get the players default playing position based on the sensor or maybe Guardian setup. For example if sitting at your desk the Rift is pointed 90 degrees perpendicular to the monitor. You then start the app and the apps forward direction is now in line with monitor direction (Instead of the Rift's direction at start up). How is this achieved? I have searched for any documentation on this but can't find any.
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