GetDown events
Ok, so first off I know that there is an internal ticket for this issue already, but I'd like to share some of my findings on the matter. The GetDown call inside of the OVRRestOrientation script is somehow working, although not in all of my scenes, which baffles me. However if I recreate the code in one of my own scripts it doesn't. So I did a copy/paste of the code into my script and 1 of the 2 child classes that inherit from that script calls it, but only once - then it stops working again. BOTH of my child scripts are calling base.Update (which is where the pasted code resides)
I have no clue what's wrong, and I hope you guys have a far better understanding of it. I've never before seen "selective" method calling like this before.
Unity 2017.1.1
OVR 1.20
Unfortunately this project is contract work and I'm under NDA, so i cant share the files for testing
I have no clue what's wrong, and I hope you guys have a far better understanding of it. I've never before seen "selective" method calling like this before.
Unity 2017.1.1
OVR 1.20
Unfortunately this project is contract work and I'm under NDA, so i cant share the files for testing
