ghost shadows and incorrect FPS/vsync
Hey guys,
I did some tests of various parameters for my Unity build, but I don't get good results (60FPS and ghost shadows).
Here is a description of my settings and system, and the observed results:
Rift set in extended mode, laptop set primary screen (60FPS), Nvidia panel Vsync ON, Optimus disabled
Unity build in DX11, x86_64 and parameters as described in Oculus guide (Unity Vsync off)
Launching the direct_to_rift.exe
--> I get a 60 FPS demo with quite a lot of screen flickering and ghost shadows when I move my head around + jutter.
--> if Nvidia Vsync is off, I get 90 FPS and similar effects.
Do you know what I should change in my setup and config ? Why am I getting 60FPS or 90FPS and not 75?
Never managed to get this demo in Rift direct mode to work !
--> Drash, if you're reading this post and maybe if the recipe of Titans of Space is not a secret, can you describe the settings used for your build ? It works on my system in direct Rift mode... (with not perfect performance).
Thanks
I did some tests of various parameters for my Unity build, but I don't get good results (60FPS and ghost shadows).
Here is a description of my settings and system, and the observed results:
Rift set in extended mode, laptop set primary screen (60FPS), Nvidia panel Vsync ON, Optimus disabled
Unity build in DX11, x86_64 and parameters as described in Oculus guide (Unity Vsync off)
Launching the direct_to_rift.exe
--> I get a 60 FPS demo with quite a lot of screen flickering and ghost shadows when I move my head around + jutter.
--> if Nvidia Vsync is off, I get 90 FPS and similar effects.
Do you know what I should change in my setup and config ? Why am I getting 60FPS or 90FPS and not 75?
Never managed to get this demo in Rift direct mode to work !
--> Drash, if you're reading this post and maybe if the recipe of Titans of Space is not a secret, can you describe the settings used for your build ? It works on my system in direct Rift mode... (with not perfect performance).
Thanks
