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Participant
August 14, 2016

Good old "GLES version is (not specified) (uses-gl-es)"

Searched the forums, saw people asking about it, no answers.
Added only OpenGLES2 in the player settings and added to the manifest:
<uses-feature android:glEsVersion="0x00020000" android:required="true" />

Also tried it with OpenGLES3 and 0x00030000.

Tested with Unity 5.4.0f3 and 5.3.5p6
Tested with different types of textures, tested with empty project, IL2CPP or MONO, nothing solved it.
I keep on getting "GLES version is (not specified) (uses-gl-es)" on the validator.

I succeeded in uploading one of the builds to the store - but I have no idea what I did to make it work, as the local validator keep with the message "GLES version is (not specified) (uses-gl-es)".

Thanks
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    8 replies

    Inspiring
    August 15, 2016
    I got that too but my game was accepted - I think it's an issue in the validator.
    DePantherAuthor
    Participant
    August 15, 2016
    I guess it is, but it means that I have to upload lots of versions just to check what was the cause of the error
    Inspiring
    August 15, 2016
    I believe it's a validator issue as well. I recall someone from oculus saying that you can ignore that warning. If your manifest file has the required line, you should be ok.
    Inspiring
    August 16, 2016
    Thanks, this does look like a bug in our validator script. I'm following up with the team that owns that. For now, it should be safe to ignore the warning as long as you are forcing GLES 2 or 3.
    Inspiring
    August 17, 2016
    Can somebody point me to an APK that triggered the warning but otherwise passed? @Fulby?
    Inspiring
    August 17, 2016
    I'll PM you one. The APK for Starfighter Arduxim Demo on the store should also do it if that's easier for you to access.
    Inspiring
    May 16, 2017
    Thanks for waiting. We have updated the validator. Please let us know if you still see this issue.
    New Participant
    May 19, 2023

    I see issue still