Good old "GLES version is (not specified) (uses-gl-es)"
Searched the forums, saw people asking about it, no answers.
Added only OpenGLES2 in the player settings and added to the manifest:
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
Also tried it with OpenGLES3 and 0x00030000.
Tested with Unity 5.4.0f3 and 5.3.5p6
Tested with different types of textures, tested with empty project, IL2CPP or MONO, nothing solved it.
I keep on getting "GLES version is (not specified) (uses-gl-es)" on the validator.
I succeeded in uploading one of the builds to the store - but I have no idea what I did to make it work, as the local validator keep with the message "GLES version is (not specified) (uses-gl-es)".
Thanks
Added only OpenGLES2 in the player settings and added to the manifest:
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
Also tried it with OpenGLES3 and 0x00030000.
Tested with Unity 5.4.0f3 and 5.3.5p6
Tested with different types of textures, tested with empty project, IL2CPP or MONO, nothing solved it.
I keep on getting "GLES version is (not specified) (uses-gl-es)" on the validator.
I succeeded in uploading one of the builds to the store - but I have no idea what I did to make it work, as the local validator keep with the message "GLES version is (not specified) (uses-gl-es)".
Thanks
