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New Participant
September 7, 2018

Good Unity build is blank in Oculus Go

There are no problems when I create a small project from scratch.  The issue is that if I open any larger Scenes from the Asset Store (EZ Roads Demo scene, Apollo Mission Control set, etc), all I get is a blank scene in the Go with grey ground and blue sky.  No errors during the build.  Camera works fine when I press play on PC.  Has anyone seen this issue before, or have suggestions on how to troubleshoot it?  Thanks.
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3 replies

New Participant
September 12, 2018
Yes.  When I build a simple scene with a camera, plane and cube, everything works fine.  If I load something more complicated, such as "Base Helicopter Controller" I run into problems.  Helicopter Controller scene FreeRide works fine in the PC Game window.  When I compile it for the Go by Switching Platform to Android, putting my Package Name, Minimum API to 21, Selecting Virtual Reality in XR Settings, and Adding the Oculus, it compiles fine in Gradle without errors.  When this package uploads and runs in my Oculus Go, all I see is an empty scene.  Could it be Camera or Light settings that need to be changed in order to be visible in the Oculus Go? Thank you.
New Participant
September 13, 2018
Solved.  Despite loading in a custom scene called FreeRide, the build settings were set to build a Scene called SampleScene (which was empty).  All I had to do was Add Open Scenes, then the build works in the Oculus Go.  Newbie problem.  Thanks for the help.
New Participant
February 17, 2019


Solved.  Despite loading in a custom scene called FreeRide, the build settings were set to build a Scene called SampleScene (which was empty).  All I had to do was Add Open Scenes, then the build works in the Oculus Go.  Newbie problem.  Thanks for the help.


Thanks. This helped me out.