GUI.DrawTexture with OVR
I'm trying to apply a vignette effect of a helmet across the two rift cameras, but it is drawing the texture seemingly on a different layer to the cameras. I've tried attaching the vignette script/texture to each individual camera but the result is the same.
Has anyone come up with a solution to this or encountered this issue before?
I've included a picture to help show my problem:
http://imgur.com/zFVaVPK
Has anyone come up with a solution to this or encountered this issue before?
I've included a picture to help show my problem:
http://imgur.com/zFVaVPK
