GUIText/HUD - best way to implement with the rift
Hi there,
I've got a simple little project running where I can render models in a landscape and use one of the Rift cameras for hit detection with raycasting.
I want to display details about the object the ray has collided with using a simple hud - which so far I've got working with GUIText on a single camera (the right currently).
What's the best way to go about this with the rift? It works with a GUILayer on one of the cameras, but obviously it gets a bit tricky if I tried to get the GUIText on both and align them.
Or would it be better to render text onto a 3d plane/texture/object which is placed in front of the cameras a certain distance, much like a cockpit display on some of the space demos?
Anyone have any good strategies for HUDs with the Rift? I've not had a change to look at NGUI yet, but that's next on the list.
Cheers,
S.
I've got a simple little project running where I can render models in a landscape and use one of the Rift cameras for hit detection with raycasting.
I want to display details about the object the ray has collided with using a simple hud - which so far I've got working with GUIText on a single camera (the right currently).
What's the best way to go about this with the rift? It works with a GUILayer on one of the cameras, but obviously it gets a bit tricky if I tried to get the GUIText on both and align them.
Or would it be better to render text onto a 3d plane/texture/object which is placed in front of the cameras a certain distance, much like a cockpit display on some of the space demos?
Anyone have any good strategies for HUDs with the Rift? I've not had a change to look at NGUI yet, but that's next on the list.
Cheers,
S.
