Half screen size in Mac builds
I'm having a strange problem. My Oculus Rift game runs perfectly in Windows. But when I move the project to Mac and have a build, the built app game covers only a quarter of screen (half width, half height). What could possibly be wrong? I tried Tuscany demo, it worked fullscreen without any problems.
I use Unity Pro 4.6.2, OSX Yosomite, 0.4.3.1 of Oculus Rift.
I use Unity Pro 4.6.2, OSX Yosomite, 0.4.3.1 of Oculus Rift.
