Hand anchors stuck
Hi.
I've noticed since updating to recent Oculus Integration that LeftHandAnchor and RightHandAnchor is stuck in 0,0,0 even when I can see the synthetic hands moving around in the editor. They move and snap to the accurate position once I either grab an object or pinch my fingers together. It's like they are stuck in an idle mode until a form of interaction is triggered.
Is this a known bug? And is there any way to sort of "force update" the HandAnchor transform?
