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Participant
August 22, 2023

Hand anchors stuck

Hi. 
I've noticed since updating to recent Oculus Integration that LeftHandAnchor and RightHandAnchor is stuck in 0,0,0 even when I can see the synthetic hands moving around in the editor. They move and snap to the accurate position once I either grab an object or pinch my fingers together. It's like they are stuck in an idle mode until a form of interaction is triggered.

Is this a known bug? And is there any way to sort of "force update" the HandAnchor transform? 

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2 replies

Sabran
New Participant
October 3, 2023

Hello, we've been having the exact same problem for a couple months now, have you found a solution?

AlexCWestAuthor
Participant
October 3, 2023

Unfortunately not. I changed some of my code to instead use parts of the synthetic hands instead of the anchors, since the synthetic hands seemed to update earlier