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November 11, 2020

Hand Tracking on Oculus Quest 2 using Windows Unity Build (with Oculus Link)

Hi,

I have checked Oculus is allowing to use their hand tracking system using Oculus Link only in Unity Editor, but I would like to ask if it is possible to use the hands tracking system on Windows Unity Build. Is it possible to this currently? Is it possible to do this in a previous version of Oculus Integration? There is any chance for me to use this hands tracking system on a Windows Unity Build?

Thanks!

Best regards.
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5 replies

New Participant
December 7, 2020
I'm also wondering this- its surely possible considering you can use hand tracking in Unity editor.. let me know if you have any luck with this!
New Participant
December 8, 2020
I also need to get hand tracking to windows build. Please let me know if you make any progress.
Participant
December 9, 2020
Hey,
I did not try this one but it looks quite promising regarding the ReadMe file: 

github.com --> handzlikchris --> Unity.QuestRemoteHandTracking

It might be reusable for a stand-alone build as well.

P.S.: Sorry for not sharing the direct link but it is not allow in this form to do this ¯\_(ツ)_/¯
New Participant
December 9, 2020
Thanks for the tip. I'll look into it :)

New Participant
January 19, 2021
Any update on this?