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New Participant
March 9, 2022

Hands not showing in controller mode

Hi all, 

 

I added the ovrcamerarig to my scene as per this guide: 

https://developer.oculus.com/documentation/unity/unity-handtracking/

 

I added the OVRhandprefab ynder the left and right anchors. 

 

Everything works fine for hand tracking, but when I pick up my controllers, the hand models disappear and I have no hands at all. 

 

Do I need to set something somewhere to keep the hand models visible when I switch to controllers? 

 

Thanks

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    3 replies

    New Participant
    March 10, 2022

    Update... still no luck. But I've also noticed that even with the 'Controllers Only' option selected in the OVRCameraRig, I still get hand tracking occuring and no hands when I pick up the controllers. 

    Any help most appreciated...

    Inspiring
    March 14, 2022

    Are the OvrControllerPrefabs in there? That's the mesh for those, the anchor is just that, positional.

    New Participant
    March 18, 2022

    Yeah,. I had tried the controller prefabs but it didn't work either. It's weird because even with it set to 'controllers only' hand tracking was still occuring. Anyway, I found a stack that mentioned adding the localavatar to the OVRCameraRig. I'm sure I never did this in the past, but anyway, it seems to have worked.