Skip to main content
New Participant
August 26, 2019

Hands Not Showing Up in Unity

I have imported the Oculus Integration from the Unity Asset store. I have instantiated the OVRPlayerController and placed the LocalAvatar in TrackingSpace. When I run the application in play mode the avatars hands do not appear. I have also tried the instructions listed here: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/?locale=en_US#adding-an-avatar-to-the-scene dragging the LocalAvatar directly into the hierarchy window. Again the hands do not appear. I know the remotes inputs are working because I can start the application from the controller. Also I do not get any errors or messages from Unity. Any help would be greatly appreciated. 

Side note: I have tried restarting both Unity and Oculus multiple times, and have reimported the Oculus Integration from the Unity Asset Store multiple times. 


    This topic has been closed for replies.

    7 replies

    Corysia
    Up and Coming
    August 26, 2019
    If you're using Oculus Integration 1.39, you should consider downgrading to 1.38 as a lot of us are having no end of trouble with the latest version. You can find older versions at https://developer.oculus.com/downloads/package/unity-integration-archive/

    There are several steps you should do, also.

    The only-one-active-controller-at-a-time problem is fixed by:
    • Oculus -> Tools -> Remove AndroidManifest.xml
    • Oculus -> Tools -> Create store AndroidManifest.xml
    You will then have a Assets/Plugins/Android/AndroidManifest.xml file. Then, to fix the app not auto-launching on deploy:
    • Change the line in the manifest that has INFO to LAUNCHER.
    VR Development: https://discord.gg/8R9SHQP Quest Example: https://github.com/Corysia/Unity-Oculus-Example
    Up and Coming
    August 26, 2019
    I'm having problems too  :s
    Up and Coming
    August 27, 2019
    Going back to the old integration pack doesn't help. Ever since that firmware update things haven't worked well.I hope they fix it all again.
    August 27, 2019
    That fix worked for me but I'm getting a severe lag once I add localavatar... does anyone else experience this?
    New Participant
    September 30, 2019
    Also having severe lag once the local avatar is added in my scene; Bumping the preformance quality helped a bit, but not enough.
    Inspiring
    September 30, 2019
    Hi

    Have you added your AppID? The hands for my local avatar never show up until I add an AppID

    Hope that helps
    Mike
    My VR YouTube Tutorials - https://www.youtube.com/channel/UC2qB0v3xgNmD-KUFAYlAbJQ Focus VR - https://www.focusvr.co.uk
    Corysia
    Up and Coming
    September 30, 2019
    Things changed so fast between 1.38, 1.39, and 1.40.  The advice I gave above is no longer valid.  But I've updated my example for 1.40.
    VR Development: https://discord.gg/8R9SHQP Quest Example: https://github.com/Corysia/Unity-Oculus-Example