[Hands Tracking] Interactable tools not working with custom hands
I'm using the Oculus Hands demo scene for hands tracking (HandsInteractionTrainScene) and it works correctly. However when I try to replace the default hands with custom hands following the process :
- Disable left OVRHandPrefab
- Disable right OVRHandPrefab
- Disable Left OVRControllerPrefab
- Disable Right OVRControllerPrefab
- Add OVRCustomHandPrefab_L OVRCustomHandPrefab_R
- Replace in HandsManager the default references to left and right hands prefab with the new OVRCustomHandPrefab_L & OVRCustomHandPrefab_R
I can see the custom hands working fine but the FingerTipPokeTools and the RayTool do not appear and therefore I cannot interact with the Buttons or other interactables in the scene. π‘
What am I missing? Please refer to the screenshots for additional details
