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March 25, 2017

Has anyone used PhysX, VRWorks in Unity?

1. Both PhysX and VRWorks SDK are supported by Unity, but since it is built into the engine itself,
is it usually based on PhysX or VRWorks when you create a game with Unity?

2.Or should I use the SDK source code separately?

thanks you
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1 reply

Inspiring
March 27, 2017
I believe PhysX is just what unity uses standard for physics calculation these days. So if your game has physics then it should have PhysX.

Nvidia VRWorks are a bit different. They were advertised by Nvidia as being integrated in UE4 and Unity, but for ages there wasn't actually anywhere a Unity dev could access them. More recently, you can apply to get access to the VRworks integrations through Nvidia themselves, via their developer program https://developer.nvidia.com/nvidia-vrworks-and-unity