Having trouble with a step in the integration guide
Morning, all,
I'm having trouble understanding how to do the following step from the Oculus/Unity integration guide:
I've been using Oculus demos in direct mode. Most of the time my Oculus isn't displaying anything, and it's certainly not part of my desktop that I could 'drag' it onto. Clearly, though, it would be nice to be able to click play in Unity and have the 'Game' window pop over to the Oculus. Or even better, render in both the Unity Game window and the Oculus. I'm not sure how you're supposed to configure any of this, or even if you can, currently. Any thoughts?
I'm having trouble understanding how to do the following step from the Oculus/Unity integration guide:
Move the Game view from the editor and drag onto the Rift display. Click the maximize button on the top right of the game window (to the left of the X button) to switch to fullscreen. This
will let you play the game in fullscreen, while still allowing you to keep the Unity editor open on
another monitor. It is recommended that you also automatically hide the taskbar, which is located
in the Taskbar and Start Menu Properties - Taskbar
I've been using Oculus demos in direct mode. Most of the time my Oculus isn't displaying anything, and it's certainly not part of my desktop that I could 'drag' it onto. Clearly, though, it would be nice to be able to click play in Unity and have the 'Game' window pop over to the Oculus. Or even better, render in both the Unity Game window and the Oculus. I'm not sure how you're supposed to configure any of this, or even if you can, currently. Any thoughts?
