HDRP + Anti Aliasing
I'm experiencing a bit of anti aliasing using HDRP 7.1.8 in Unity 2019.3 7f1. The scene looks great when I play it using the fps controller, but as soon as I switch to the Oculus I get a ton of flicker and jagged edges. I could use some advice on the best steps to take to check my settings and make changes that can improve anti aliasing. Thank you!
