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July 29, 2020

HDRP + Anti Aliasing

I'm experiencing a bit of anti aliasing using HDRP 7.1.8 in Unity 2019.3 7f1.  The scene looks great when I play it using the fps controller, but as soon as I switch to the Oculus I get a ton of flicker and jagged edges.  I could use some advice on the best steps to take to check my settings and make changes that can improve anti aliasing.  Thank you!
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