Headset video lags and blur
Hi, recently I finished a custom demo and tested it on the Rift. Using the DirectToRift exe and am using the Direct mode instead of the Extended.
I am getting pretty serious lag and blur of the video in the headset screen, when I move my head faster than a certain amount, objects leave afterimages. The video on my monitor however is smooth.
I am new to using the oculus in general, so would be grateful for basic answers to this. Is this a problem with the framerate on the monitor and the oculus being different? Is there a way to fix it in this case?
Is it an option that I did not turn on or should turn off in Unity before I build the scene? I read somewhere that DX11 may have a hand in this problem?
Is it a hardware issue? I am using the nvida quadro 5000
If there are other basic troubleshooting tips I should know, I would be glad to be pointed in their direction as well.
Thank you all
I am getting pretty serious lag and blur of the video in the headset screen, when I move my head faster than a certain amount, objects leave afterimages. The video on my monitor however is smooth.
I am new to using the oculus in general, so would be grateful for basic answers to this. Is this a problem with the framerate on the monitor and the oculus being different? Is there a way to fix it in this case?
Is it an option that I did not turn on or should turn off in Unity before I build the scene? I read somewhere that DX11 may have a hand in this problem?
Is it a hardware issue? I am using the nvida quadro 5000
If there are other basic troubleshooting tips I should know, I would be glad to be pointed in their direction as well.
Thank you all
