Headtracking sometimes stops working when depth changed
Has anyone encountered this issue?
Simple reproduction:
- Place an OVRCameraController
- Change the depth of the two cameras from (0, 1) to (1, 2)
- Play and notice your headtracking no longer works
Simple reproduction:
- Place an OVRCameraController
- Change the depth of the two cameras from (0, 1) to (1, 2)
- Play and notice your headtracking no longer works
