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Up and Coming
January 5, 2015

Health and Safety Warning Glitch

I've finished a demo in Unity, and I'm ready to release it to the share section here, BUT the health and safety warning screen is glitching. If you look straight ahead at my canvas with the game title etc. you cannot see the health and safety warning. But if you look up, down, left or right, suddenly it appears. Almost shocking.
A. Anyone else run into this problem?
B. Is this glitchy warning good enough to distribute via share.oculus.com? I did nothing to interrupt the warning so I doubt I can fix it without mimicking a new one.
tia
    This topic has been closed for replies.

    9 replies

    Inspiring
    January 5, 2015
    That doesn't sound right to me.

    Any way you can share a video of the problem (for example via YouTube)?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    January 7, 2015
    Here's one better. Download it here.
    http://www.kevingulling.com/games/
    edit: but no, i don't have a video capturing tool. I need one though, got any good suggestions?
    KevinGulling.com
    Up and Coming
    January 7, 2015
    I'll get you that video because I wanted to check this out anyway, I love marble labyrints and I've been wanting to try this out.

    edit:

    actually I can't, it looks like both builds you put up are MAC builds and I don't have FRAPS for MAC
    Up and Coming
    January 7, 2015
    "molton" wrote:



    actually I can't, it looks like both builds you put up are MAC builds and I don't have FRAPS for MAC


    My bad. Links fixed! http://www.kevingulling.com/games
    KevinGulling.com
    Up and Coming
    January 7, 2015



    I couldn't replicate the issue on my computer (windows 7 64-bit, AMD hardware), it worked fine, both executable files in direct mode, I even tried extended mode, it was all good on my end. Maybe you can get a fraps trial and record what you are talking about, the trial will work for 30 seconds at a time.

    (the health and safety warning was animated a lot smoother while not recording video)
    Up and Coming
    January 8, 2015
    Strange, but good news nonetheless. Thanks Molton. May I ask, if you did not use FRAPS, what did you use? It seemed to work just fine.

    edit: Also, do you mind if I use your video for my game description? If I may, would you rather me link to your video, or download it and upload to my youtube? Thanks again for the help. Im going to try out your bird game, I'll leave a comment ;)
    KevinGulling.com
    Up and Coming
    January 8, 2015
    I used fraps, I'm saying if you could get it and make a video we'd see what you're talking about. You can use that video but it's pretty limited, it's kinda of a health and safety warning video.

    It's video of your thing, of course you can use it :)
    Up and Coming
    January 8, 2015
    "molton" wrote:
    I used fraps, I'm saying if you could get it and make a video we'd see what you're talking about. You can use that video but it's pretty limited, it's kinda of a health and safety warning video.

    It's video of your thing, of course you can use it :)


    Fraps it is. I will try it out today, and hopefully get back with a vid of the glitch

    and Thanks for the recommendation for fraps and permission to use that vid! Last software I used made for really choppy video. Can't remember what it was. We'll see how fraps does for me.
    KevinGulling.com
    Up and Coming
    January 20, 2015
    Here is that video. Sorry for taking so long. And this only happens to me with my game, haven't noticed the issue with any other games, not even my newest one in the works.
    http://youtu.be/bdOKebHXB_w
    KevinGulling.com