[Help/BUG] Unity Play Mode Not Streaming to Oculus Quest 3 with Link
Unity Version: 2022.3.32f1 to 2022.3.59f1
Device: Meta Quest 3
XR Plugin: Oculus (Enabled in XR Plug-in Management)
Issue Description
I’m developing a VR/MR application for the Oculus Quest 3, but now I'm experiencing an issue where Unity Play Mode does not stream to the headset, while it did before. This with more than a project.
Here’s what I’ve confirmed so far:
- Oculus Link is working correctly – the headset is detected and connected to the PC, and Link mode is enabled.
- In Unity, under Edit > Project Settings > XR Plug-in Management, I have enabled Oculus and checked Initialize XR on Startup.
- When I enter Play Mode in Unity, the scene does not appear in the headset, it shows a forever loading on VR Unity window and Unity Editor freezes on GameView.repaint modal window.
- Developer Mode is enabled on the Quest 3, and Passthrough is allowed via Link.
- I have tried restarting Unity and reconnecting Oculus Link, but the issue persists.
- Last thing I see on the Unity Editor log file is XRTextureManager::RequestCreateTexture (three times)
Attempts to Fix
- Restarted the Oculus headset and reconnected Oculus Link
- Verified that the latest Meta Quest Developer Hub and Oculus drivers are installed on the PC
- Checked the settings under Edit > Preferences > XR Plugin Management
- Reinstalled Oculus Link
Questions
- My PC received the KB5052093 Windows 11 update this morning, could be this related? If yes I should be not the only one experiencing the issue.
Has anyone else experienced this?
Edit: tried uninstalling KB5052093 and nothing changed.
