Help with OVRInputModule and menus losing focus!
I have a scene set up using the OCULUS OVRInputModule as described here:
https://developer.oculus.com/blog/unity ... tem-in-vr/
In addition to that I have a separate gameobject that has an input controller that reads the B button (and others).
This allows for a control scheme that blends the gaze input method and a typical B = Previous menu functionality.
My issue is that when the B button is read from the other gameobject it is also stealing focus from the gazed at world space Canvas. The result is that the next press of the "Gaze Click Key" resigns focus to the menu and doesn't pass through to any of the UI Buttons on the Canvas and requires a second press to trigger the "On Click" of the UI Button.
Any ideas how to make this work correctly?
Thanks Much!
Gullie
https://developer.oculus.com/blog/unity ... tem-in-vr/
In addition to that I have a separate gameobject that has an input controller that reads the B button (and others).
This allows for a control scheme that blends the gaze input method and a typical B = Previous menu functionality.
My issue is that when the B button is read from the other gameobject it is also stealing focus from the gazed at world space Canvas. The result is that the next press of the "Gaze Click Key" resigns focus to the menu and doesn't pass through to any of the UI Buttons on the Canvas and requires a second press to trigger the "On Click" of the UI Button.
Any ideas how to make this work correctly?
Thanks Much!
Gullie
