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July 5, 2021

Home WiFi (private network) connections via .NET TCP APIs

Hi,

I'm using the standard .NET networking APIs to make a TCP connection to a server on my home wifi network (the same as the Quest is conneted to). I've set "Internet Access" to "Require" in the Unity player settings but I can see via logcat that the connections are failing. Is there something else that needs to be done?

Thank you,

Bart

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