Host can't see client moved objects
Hi, I got the latest version of the SDK for Unity 6 LTS and started using the building blocks.
I added the building blocks for: avatar, auto match making, teleporter, a floor(with navmesh) and a few network connected objects.
For some reason when testing the client can see the objects moved by the host, which is expected, but the host can't see movements made by client. Any idea why it doesn't work? I tried creating a new scene and starting from scratch, same problem. For network I am using NGO.
Thanks
