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HiroProtag0nist
Honored Contributor
August 14, 2016

How Are People Doing Footsteps?

OK this is my biggest struggle and it's so important - a character running around without footstep sounds is terrible.

How are other devs getting footstep sounds into their game?  What's the normal method using the OVRPlayerController - or isn't there one - i don't think there are many FPS games out there?

Thanks.
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    2 replies

    Inspiring
    August 15, 2016
    You could spawn a step sound at your foot  location every x time based on player speed , or make it spawn after every x distance has been moved

    Have a bunch of different sounds depending on ground material

    If spawning is a bit slow/inefficent, you could just connect them all up as attributes and play the one you need once for each step.
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    HiroProtag0nist
    Honored Contributor
    August 15, 2016
    Thanks @pjenness - the first idea sounds like something i could tackle - i'll give it a go!
    Big PC, all the headsets, now using Quest 3