How can I attach a SnapInteractor in code so that it doesn't get pushed?
When a snap interactor snaps to a snap interactable "by hand", it doesn't get pushed by other objects until it unselects. However, when I try to do it through code, I can push it with other objects.
This is how I select it with code:
In the Debug view in Unity, I can see that the Grabbable's Points list is empty. When I snap it by hand it has one element. Maybe it's relevant.
Thanks for any help.
