Solved
How do I get transform of index finger tip?
In Unity I'm trying to add a laser appear out of index finger when player points, but I can't figure out how to select the tip of the index finger. Is transform.Find("hands:b_l_index_ignore") the only way? Because in that case I have to SetActive(true) on all children, do the Find, then SetActive(false) on all children again. I guess would work, but there has to be a better way that I missed?
