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How do I keep the Oculus Avatar hands from penetrating a rigidbody?
i made a punching bag game. and it works to some extent. But with oculus touch if i punch closer my avatar hand can go through the bag. I put RIgidbody and sphere colliders on the avatar hands. Setting the mass of the bag to something high doesn't do anything. If the hand penetrates the bag , the bag goes swinging like crazy , fast and far.
I would like the hands to never penetrate the bag but instead just collide with the outside.
Just experimenting i noticed setting a high mass to the bag didn't help at all so i just tried setting the bag's mass to 1 and the hands rigidbody mass to 0.03. Doesn't really work.
I would like the hands to never penetrate the bag but instead just collide with the outside.
Just experimenting i noticed setting a high mass to the bag didn't help at all so i just tried setting the bag's mass to 1 and the hands rigidbody mass to 0.03. Doesn't really work.
