How do I place objects in a room that can be moved (Not spatial anchors)
There is a tutorial on how to create an OVRSceneManager component, but after creating it and placing a cube in a scene, the cube isn't actually placed in a room like it should be. After taking off the headset and putting it back on, the position of the cube is being reset! I noticed that the Phanto project doesn't have this problem, but I can't find a solution for my project. Isn't this something that should be already documented in https://developer.oculus.com/documentation/unity/unity-scene-gs/ ? I can't really create any mixed reality apps without this feature and there is no solution documented anywhere.
