How Do We Layer Cameras using Utilites For Unity?
I'm finally able to do this properly using Unity's integrated VR support, but can't figure out how to do it using the prefabs that come with the Utilities for Unity.
Using the native VR implementation, its a simple matter of attaching a second camera to whatever node your first camera is attached to and then setting the second camera to Depth:1 and Clear:DepthOnly. This just works and its really nice to be able to effect my cockpit differently than the outside world.
This is what my working setup looks like :

What is the right way to do this using the more feature rich prefabs that come with Oculus Utilities for Unity?
I can't figure out where to put a second camera.
Using the native VR implementation, its a simple matter of attaching a second camera to whatever node your first camera is attached to and then setting the second camera to Depth:1 and Clear:DepthOnly. This just works and its really nice to be able to effect my cockpit differently than the outside world.
This is what my working setup looks like :

What is the right way to do this using the more feature rich prefabs that come with Oculus Utilities for Unity?
I can't figure out where to put a second camera.
