how do you detect the trigger pull amount for touch controllers?
i know theres this
but if i want to turn the amount of trigger pull into a variable how do i do that? whats the float for the trigger called?
but if i want to turn the amount of trigger pull into a variable how do i do that? whats the float for the trigger called?
// returns a float of the Hand Trigger’s current state on the Left Oculus Touch controller.
OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, OVRInput.Controller.LTouch);
