Solved
How do you fix a teleportation point in space relative to a moving object?
I slapped a teleportation point as the child of a sphere, which I can move around my scene and teleport to, but there are still a few issues to work through:
- the ColumnGlow of the teleportation point swings around wildly as the ball rolls around the scene.
- the orientation of the player following teleportation is the same as the sphere, so it's basically random and very disorienting.
- If the ball rolls out of sight, you can't teleport at all.
Ideally, I'd like to lose ColumnGlow altogether and have a press of the A button teleport the player to a spot just slightly off to a side of the ball.
I assume this is a pretty easy thing, but I'm a terrible coder, so I thought I'd seek out a little help.
Thanks in advance!
- the ColumnGlow of the teleportation point swings around wildly as the ball rolls around the scene.
- the orientation of the player following teleportation is the same as the sphere, so it's basically random and very disorienting.
- If the ball rolls out of sight, you can't teleport at all.
Ideally, I'd like to lose ColumnGlow altogether and have a press of the A button teleport the player to a spot just slightly off to a side of the ball.
I assume this is a pretty easy thing, but I'm a terrible coder, so I thought I'd seek out a little help.
Thanks in advance!
