How do you fix judder on grabbed objects?
if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_CV1 )
{ Time.fixedDeltaTime = 0.0111f; }
if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_S)
{ Time.fixedDeltaTime = 0.0125f; }
Other than that I have no idea. I tried using "used fixed update for tracking" on the OVR camera with a timestep at default 0.02, it reduces judder but doesn't get rid of it.
