Skip to main content
Participant
August 22, 2019

How do you fix judder on grabbed objects?

How do you deal with judder when grabbing objects? Would that code work (in the start function) 

 if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_CV1 )

 { Time.fixedDeltaTime = 0.0111f; }

 if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_S)

 { Time.fixedDeltaTime = 0.0125f; }

Other than that I have no idea. I tried using "used fixed update for tracking" on the OVR camera with a timestep at default 0.02, it reduces judder but doesn't get rid of it. 

    This topic has been closed for replies.

    2 replies

    Participant
    August 23, 2019
    Hi fancyfennec, from my limited understanding it seems to be to do with the Unity version and Oculus Integration version. Which are you using? 
    Participant
    August 23, 2019
    Unity 2018.4.1f1 and the latest Oculus Integration.