How do you separate the camera from the scene?
I have a scene I imported into Unity (OBJ/MTL etc). Renders fine, imported the Oculus plugins no problem, outputs the the rift just fine.
However, the head tracking is turning the entire scene instead of just the Player camera. I know this is such a basic thing but I'm completely new to Unity so would appreciate if someone could tell me what I'm doing wrong.
However, the head tracking is turning the entire scene instead of just the Player camera. I know this is such a basic thing but I'm completely new to Unity so would appreciate if someone could tell me what I'm doing wrong.
