How expensive is specular in mobile, & how should it be implemented?
He implies that because specular reflection is still calculated per pixel, it will incur a significant performance cost. I'm interested to know how much it actually costs to implement specular reflection, particularly for mobile/Gear VR. I would very much like to implement it for its 3D cue.
Are there any guides or best practices to follow when designing my assets & optimizing my game with specular in mind?
