How to achieve antiAliasing in VR (Oculus Rift S and Quest)
My problem is how can I get rid of jagged edges in my scene, especially with UI elements.
HDRP is not supported for oculus quest apk. I have tried the following things but neither solves my problem:
- quality setting anti Aliasing set tp 2X multi-sampling
- CenterEyeAnchor Camera's rendering path to forward, turn on MSAA.
Here is the script i have attached in the scene:
using UnityEngine;
using UnityEngine.XR;
public class VRRenderScale : MonoBehaviour {
void Start () {
XRSettings.eyeTextureResolutionScale = 1.5f;
}
}