How to apply a pose to HandGrabPoint?
I've been trying to integrate the Oculus Interactions SDK, and I can't seem to figure out how to pose the HandGrabPoint, either by using explicit values, or by applying an existing pose to the HandGrabPoint. The only way it seems I'm able to create a pose is by manually rotating the fingers using the visual editor points, which is very clunky and imprecise.
Is there another, better way to do this?
