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Up and Coming
May 3, 2013

How to apply the Rift specific skybox?

Hi,

I've made the unity car-tutorial rift-ready (see here).

I want to switch to using the special Rift skybox but don't know how to go about it.

Could someone provide the steps to take the skybox from the rift-unity integration packages and apply them to another scene/project?

Thanks, Adam
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    76 replies

    Up and Coming
    May 3, 2013
    All I did was copy the one from the Tuscany demo. It lost some of the connections so I had to figure out the order of the tiles. I'll try to create a Prefab tonight so anyone can drop it into a project.
    Inspiring
    May 3, 2013
    Thanks, sorensilk. That would be awesome if you could create a prefab.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    adamAuthor
    Up and Coming
    May 10, 2013
    I figured out how to create a package, so here is the OVRSkyBox, ready to drop into any scene.

    OVRSkyBox

    Cheers, Adam.
    Inspiring
    May 11, 2013
    Seems to work to me. Thanks for putting this together.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    May 12, 2013
    Awesome, thanks for doing this! Very handy to have in its own package.
    Participant
    June 10, 2013
    I have prepared a script that can be used to generate a mesh of Skybox.
    Participant
    June 11, 2013
    I provice new SkyboxMesh.cs .
    A little bit changed.
    - Support follow target.
    - Selectable shape Cube or Sphere.
    Inspiring
    June 11, 2013
    Awesome, Nora!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    June 12, 2013
    Fantastic script, I'm sure this will be a big help to many. I've been stretching a single spherically-mapped texture along the inside of a big sphere, but even a 4K texture won't show very good detail doing that, so this script is excellent!
    Titans of Space PLUS for Quest is now available on DrashVR.com
    Up and Coming
    June 26, 2013
    Great script Nora. Thanks!

    The cubed skybox works fine when running the app inside the Editor, but for some odd reason the skybox isn't visible when run as a build (x86). Any ideas how to fix this?

    *EDIT*
    I tracked down the problem having something to do with the shader generated by the script.
    On my end using the script's default "Unlit/Texture" doesn't work in build. (Works in editor)
    Changing "Unlit/Texture" to "Self-Illumin/Diffuse" gives approximately the same visual effect and works in both editor and build.