Skip to main content
Participant
July 21, 2014

How to attach the rift to my humanoid model in unity?

This is probably one of the most common things with the rift so I figured there's some tutorial or a wiki somewhere for this but surprisingly I haven't found any. Is there something like Tuscany but with a body attached to the Player? I can maybe figure out this on my own but I want to follow best practices and be aware of any 'gotchas'.
    This topic has been closed for replies.

    12 replies

    Up and Coming
    September 4, 2014
    "cybereality" wrote:
    This is a script we were using internally, that should work with the 0.3.x SDK. I'll post it here, maybe it will help.


    Any chance to get the new updated version of this Cyber?
    Intel Core i7-3820 OC@ 4.7 Ghz (Liquid-cooled) on ASUS Sabertooth X79 mobo 16 GB Quad Channel DDR 3 1600 Mhz with 250 gb SSD GTX 980 working with DK2 to make something great!
    herixAuthor
    Participant
    November 17, 2014
    "JonDadley" wrote:

    My way around this was to make the body a child of the OVR camera and then apply IK to the feet. That way, when the user moves their head down with positional tracking, the body of the avatar is forced down and because of the IK'ing on the feet, the avatar crouches. There are loads of use cases that will break this but I'm guessing this will be a good broad general use solution to coping with avatars and positional tracking.


    This definitely worth a try. Do you have any resources on how to get Foot IK working in this matter?