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New Participant
May 26, 2019

How to detect when the Quest switches from 6DOF to 3DOF

I am working on a project for the Oculus Quest. I need to know when it
begins to drift, tracking is lost, it switches from 6dof to 3dof, the
user resets their direction, etc.. I have tried the Unity callbacks
below, but they don't seem to work as expected with the Quest. Any
ideas?



UnityEngine.XR.TrackingSpaceType

UnityEngine.XR.XRDevice.trackingOriginMode

UnityEngine.XR.XRNodeState.tracked

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    3 replies

    Participant
    November 12, 2020
    Hello. Did you manage to solve this problem?
    New Participant
    January 16, 2023

    any solutions?

    New Participant
    July 25, 2023
    use this : 
    OVRPlugin.positionTracked
    true == 6dof
    false == 3dof