How to detect when the Quest switches from 6DOF to 3DOF
I am working on a project for the Oculus Quest. I need to know when it
begins to drift, tracking is lost, it switches from 6dof to 3dof, the
user resets their direction, etc.. I have tried the Unity callbacks
below, but they don't seem to work as expected with the Quest. Any
ideas?
UnityEngine.XR.TrackingSpaceType
UnityEngine.XR.XRDevice.trackingOriginMode
UnityEngine.XR.XRNodeState.tracked
begins to drift, tracking is lost, it switches from 6dof to 3dof, the
user resets their direction, etc.. I have tried the Unity callbacks
below, but they don't seem to work as expected with the Quest. Any
ideas?
UnityEngine.XR.TrackingSpaceType
UnityEngine.XR.XRDevice.trackingOriginMode
UnityEngine.XR.XRNodeState.tracked
