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New Participant
July 1, 2019

How to disable gaze pointer and use just the controller instead?

How can I ignore the head-controlled gaze pointer and just use the oculus go controller?
I don't need the head-controlled gaze pointer for my app, but it keeps overriding the hand controller when I export the project.
I am trying ro find a way through OVRGazePointer, OVRInputModule and OVRRaycaster scripts without success...

Thank you very much
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    2 replies

    New Participant
    January 9, 2021
    Comment or remove leftData.position = ovrRaycaster.GetScreenPosition(raycast); from OVRInputModule.cs usually found in the UIHelpers prefab under EventSystem.

    New Participant
    March 22, 2021

    What the hell that's actually it! I've been waiting for that fix for AGES

    It made no sense that you could somehow click on a button while the controller was pointing something else -.-