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December 14, 2016

How to disable tracking?

Dear all!
I'm developing an application for tank and I'm using Unity 5.3 & ovr_unity_utilities 1.9
For the driver, I want set up two camera, cam1 & cam 2:
- cam1 display the view through the periscope, which does not change when the driver moves HMD (sensor will be deactivated)
- cam2 display inside the cockpit view, which changes when the driver moves HMD

How to deactivated the sensor when I active cam1 and active the sensor when I active cam 2?

Thanks to all!
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    1 reply

    Inspiring
    December 14, 2016
    Your approach for cam1 is going to be very uncomfortable for the user. You might want to try something else, like a regular RenderTexture on a mesh in the tank. If you really want to disable head tracking, you can use a script like FakeTracking.cs here.