How to display head-locked UI elements over eye buffer on Quest 2?
I want to display small Unity UI elements to the player that can change dynamically. I at first tried to just use a canvas set to screen space but it didn't render to the screen. I tried to use the OVR Overlay except I can't figure out how to make it lock to the player's head. Are there any solutions to the problem I am trying to solve?
(Using Oculus Quest 2)
