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Up and Coming
January 7, 2016

How to display something different on monitor and headset?

(unity) If I want to show a different rendered image on the monitor from what is being displayed in the headset, how would I go about this?

I possibly want to have another camera in the world displaying something totally different for people watching on the monitor.
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    12 replies

    Up and Coming
    February 3, 2016
    "ChaosEmperor" wrote:
    "peteclark82" wrote:
    Yeah I'm using that setting, (minus the yield return portion though, is this best practice? I'm still very new :) )

    Pretty sure I'm on the latest patch, I've raised a thread over at the unity forums and they've suggested I need to also reset the FOV, I've not tried this yet, but I'm hopeful! Strange how you've not needed to do this though.

    http://forum.unity3d.com/threads/multip ... ed.383306/


    To be honest, I found the code snippet while I was looking for a way to stop the mirroring. I believe it was to stop builds crashing at startup or something. But in the editor it works perfectly.

    This is quite a strange case. I just can't comprehend why it works perfectly with me and not with you. I did not change the FOV or anything. I even just created a new project and only added that code I added earlier with some objects. The result remained proper and no stretching occurred. If possible, can you upload your project? I'd like to see if it somehow differs when I run it (which it shouldn't).


    It was my idiot fault all along, you were quite right Chaos, p1 and f1 are very different versions!! It's all working fine in my newly downloaded and installed p1. Thanks for your help here mate!
    Up and Coming
    February 5, 2016
    "peteclark82" wrote:
    "ChaosEmperor" wrote:
    "peteclark82" wrote:
    Yeah I'm using that setting, (minus the yield return portion though, is this best practice? I'm still very new :) )

    Pretty sure I'm on the latest patch, I've raised a thread over at the unity forums and they've suggested I need to also reset the FOV, I've not tried this yet, but I'm hopeful! Strange how you've not needed to do this though.

    http://forum.unity3d.com/threads/multip ... ed.383306/


    To be honest, I found the code snippet while I was looking for a way to stop the mirroring. I believe it was to stop builds crashing at startup or something. But in the editor it works perfectly.

    This is quite a strange case. I just can't comprehend why it works perfectly with me and not with you. I did not change the FOV or anything. I even just created a new project and only added that code I added earlier with some objects. The result remained proper and no stretching occurred. If possible, can you upload your project? I'd like to see if it somehow differs when I run it (which it shouldn't).


    It was my idiot fault all along, you were quite right Chaos, p1 and f1 are very different versions!! It's all working fine in my newly downloaded and installed p1. Thanks for your help here mate!


    That's great to hear! and no problem at all! It always a pleasure helping fellow developers! :D