How to enable Hand Tracking and Controllers at the same time for a Unity Project
I was playing around with the Oculus Integration Package for Unity along with Hand Tracking. I was wondering if it possible to have both Hand Tracking and the Controller enabled during the execution of the project.
I was thinking of using hand tracking for the player to grab objects around them, and I wanted to use the controller, more specifically the location be translated in real time in the Unity environment and me, as the player, can walk up and pick the object which is my controller. Essentially, I want to use the location sensors in the controller and utilize those values within my project, while also using hand tracking.
I know that when I switch to hand tracking the controllers turn off and vice versa so I'm a little confuused on if its possible, I talked to a Oculus Support Staff and they said it possible, but I was wondering if anyone here has tried it and found a solution.
